Range: Touch Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. Any suggestions on a good location for something like this? Duration: 1 minute. Casting Time: 1 action Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. Inside each sarcophagus a sliver of pure evil is trapped. Components: V, S The hand lasts for the duration or until you dismiss it as an action. 4th-level Transmutation When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. Undead and creatures immune to being charmed aren’t affected by this spell. The DM might rule that a specific object inflicts slashing or piercing damage based on its form. As their name implies, many believe them to have been created by the Lord of Barovia, Count Strahd Von Zarovich, as warriors or as guards. On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours. Khurz jumps up onto the altar, engaging in melee with Strahd. Press question mark to learn the rest of the keyboard shortcuts. The chapter includes different alterna… You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. Unravel the mysteries of Ravenloft during this dread adventure for the world’s greatest role-playing game Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the traditional walls of castle Ravenloft. For those of you unfamiliar with the adventure and its basic set-up, Curse of Strahd is a 5e remake of the classic AD&D module, I6: Ravenloft. This spell is a minor magical trick that novice spellcasters use for practice. Long story short, they had rescued Ireena in the pool of krezk, which sent Strahd on a rampage, where he razed Madame Eva's camp and took her tarroka cards, now he broods in Ravenloft mulling over how next to live his undead life without his beloved Tatyana. At the very least, he can order a charmed character to guard him against other members of the adventuring party. Components: V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water) I wrote out a whole description and speech for my PC's final encounter with the devil. You create one of the following magical effects within range: If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round: Medium undead (shapechanger), lawful evil, Skills Arcana +15, Perception +12, Religion +10, Stealth +14, Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks, Senses darkvision 120 ft., passive Perception 22, Languages Abyssal, Common, Draconic, Elvish, Giant, Infernal. Strahd makes two attacks, only one of which can be a bite attack. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. He knew they were coming, and he knows why they came — all according to his plan. The apparition appears next to a hostile creature that Strahd can see, makes an attack against that creature, and then disappears. Harrowed by his darker impulses, he used an experimental magical-alchemic device known as the Apparatus to … [7/30 20:42] [NPC] And you've brought that antediluvian Sunsword with you. Anything he is wearing transforms with him, but nothing he is carrying does. Components: V, S To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. An excerpt from the private commentary notebooks of Azalin, salvaged and translated by Lord Strahd after the necromancer's disappearance in the year 579. You instantaneously clean or soil an object no larger than 1 cubic foot. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious. Legendary Resistance (3/Day). When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) You can use your action to dismiss the illusory duplicates. Also, I made the Dark Powers Vecna in my game, and since the final area they found Strahd in was his throne room, I strove to make this scene look like the one on the cover of the book. If you probe deeper, the target must make a Wisdom saving throw. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. Casting Time: 1 action The sphere spreads around corners, and its area is heavily obscured. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). He even congratulated the party afterwards, and was about to launch into a whole speech about how they “might be useful after all” and invite them to dinner in Ravenloft, when the ranger shot him. At the same time, the party watches from the window as a horde of vampire spawn burst from the coffin maker’s attic and start descending upon the church. Range: Self Zariel was a nightmare for devil kind, she flew from layer to layer slaying all who she could find, evading the hordes hoping to slay her. I am meant to rule! While he has 0 hit points in mist form, he can’t revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Much has been said about his motivations and personality. Vladimir Horngaard was once the greatest of Argynvost’s Dragon Knights and a commander of his Order.His loyalty was limitless, and he fell in the group’s final battle against Count Strahd von Zarovich.It was at this battle where Vladimir saw Strahd himself slay his partner and fellow knight, Sir Godfrey Gwilym.The loss of his love was devastating and broke Vladimir’s heart. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Casting Time: 1 action I just wrapped up my own CoS game and it was awesome! Roll 5d8; the total is how many hit points of creatures this spell can affect. Choose up to ten nonmagical objects within range that are not being worn or carried. [He smiles, and floods of bats begin swirling in a maelstrom about the room]. As described in page 191, each of the amber vaults contains 1 or more amber sarcophagi. 5th-level Transmutation The beasts remain for 1 hour, until Strahd dies, or until he dismisses them as a bonus action. "While your escapades in my realm have been entertaining, I'm afraid I can no longer allow your crimes to go unpunished. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Casting Time: 1 action A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Strahd’s control. Casting Time: 1 action Either I die here, or I pledge myself to bring about a never ending curse of night and terror [He points to you now] Starting with these wretched souls. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. New comments cannot be posted and votes cannot be cast. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). As an early 3D game engine, it moves slowly and can appear cumbersome. 3rd-level Evocation It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. 2nd-level Evocation There are many ways to roleplay Strahd. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed. Once given an order, the creature continues to follow it until its task is complete. What a fascinating concept. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. While in mist form, Strahd can’t take any actions, speak, or manipulate objects. Strahd is a 9th-level spellcaster. Components: V, S, M (a pinch of soot and salt) The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. While outdoors, Strahd can call 3d6 wolves instead. 4th-level Illusion Strahd regains spent legendary actions at the start of his turn. You or a creature you touch becomes invisible until the spell ends. Von Zarovich, I discovered, had already imparted strict instructions against anyone contacting me, and as is in my own land, his word is law in Barovia - the whole of the law that no one dares to violate lest they end in his infamous dungeons. However, there is an omnipresent map in the top corner which saves the player from becoming too disoriented by the slow and cluttered progress of the … Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point and isn’t in running water or sunlight. Either way, it would do you well to listen.”] “I should have known you’d find yourselves here, despite all my efforts. The target dies if its hit point maximum is reduced to 0. Then, head held high and never breaking eye contact, he rises. 5th-level Divination If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. “Please be courteous and humor me in my own home. Range: 60 feet So Khurz stands up, and delivers a rousing speech, and proposes a toast for all in the taproom to share, and which earns a hearty, “Hear! You can also use this spell to detect the presence of thinking creatures you can’t see. He smiles cruelly from the highest tower in his lair as he watches you enter his domain in the thick of night. The apparition has the statistics of a, Strahd targets one Medium or smaller creature that casts a shadow. This spell transforms a creature with at least 1 hit point that you can see within range into a new form. Duration: Concentration, up to 1 minute. The vampire spawn (all that’s left of a party of adventurers that Strahd defeated long ago) can’t enter the characters’ location unless invited. At Higher Levels. Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. Strahd has the following flaws: Forbiddance. Thinking ahead a bit, I'm looking to prepare two monologues for Strahd, for when the party eventually heads to Castle Ravenloft - one for the initial meeting in the organ/dinning room and one for the final encounter in Strahd's tomb. At Higher Levels. Satisfaction would be mine in time, for I control fate, as I control everything. If you target a nonmagical plant that isn’t a creature, such as a tree or shrub, it doesn’t make a saving throw; it simply withers and dies. Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. The called creatures arrive in 1d4 rounds, acting as allies of Strahd and obeying his spoken commands. Once given an order, the creature continues to follow it until its task is complete. The target’s shadow must be visible to Strahd and within 30 feet of him. They were members of a clandestine organization called the Order of the Feather that opposed the despotic rule of Strahd Von Zarovich and sought to aid the oppressed people of Barovia. While in bat or wolf form, Strahd can’t speak. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st. Sunlight Hypersensitivity. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. Her real name is Empaiva, though it is known to few: Her mother, Eva Soulseer, abandoned her as part of a dark deal with Strahd Von Zarovich, who adopted her and raised her to be his spy and assassin. Strahd summons the angry spirit of one who has died in the castle. Closed doors can be magically locked (needing a successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again. You can’t animate any object larger than Huge. As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you. The first-person role-playing game uses the same engine as Menzoberranzan. Her face was round and wrinkled like a peeled apple left to dry by a fire. The storyline in Strahd's Possession is rather interesting and intriguing, but these M-^Sbusy workM-^T additions only detracts from it. His statistics, other than his size and speed, are unchanged. With this speech delivered, ... Urwin Martikov explained that he is a member of a secret sect of Wereravens dedicated to liberating Barovia from Strahd Von Zarovich. Cookies help us deliver our Services. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. For time eternal, I believed myself to be the master of everything in my life – before and after my ascension into the night. My efforts were misdirected. 543 Barovian Calendar, Barovia Here Von Zarovich exhibits a sampling of his ongoing obsession with the woman Tatyana. If the target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. You can see and hear a particular creature you choose that is on the same plane of existence as you. Man, this is fantastic! It's all about Count Dracula Strahd Von Zarovich, a vampire lord residing in the gloomy land of Barovia. Konrad took particular interest in the wereravens and the Order of the Feather, identifying himself as a member of the Order of the Lycan. Strahd can climb difficult surfaces, including upside down on ceilings, without having to make an ability check. On a failed save, the spell creates an invisible sensor within 10 feet of the target. Strahd knows when he’s in over his head. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft. He had Mother's warm blue eyes. If Strahd fails a saving throw, he can choose to succeed instead. With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. While Strahd is in Castle Ravenloft, he can take lair actions as long as he isn’t incapacitated. Components: V, S, M (a legume seed) A duplicate can be destroyed only by an attack that hits it. Strahd. For the duration, you hide a target that you touch from divination magic. Bite (Bat or Vampire Form Only). 1st-level Conjuration So hear me now, Vecna! ... Strahd Dungeon Master Dungeons & Dragons Dungeons and Dragons Ravenloft running curse of strahd running d&d Running Ravenloft Strahd von Zarovich. Duration: Instantaneous. If the characters are in a residence, Strahd’s creatures break through doors and windows to reach them, or crawl up through the earth, or swoop down the chimney. You can move the hand up to 30 feet each time you use it. At Higher Levels. Duration: 1 minute. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th. With two duplicates, you must roll an 8 or higher. If Strahd isn’t in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form. Components: V, S, M (a copper piece) If it succeeds, the spell ends. The Heart of Sorrow has 50 hit points and is restored to that number of hit points each dawn, provided it has at least 1 hit point remaining. D&D Curse of Strahd 5e PDF Free Download. In wolf form, his walking speed is 40 feet. Curse of Strahd marks the first foray into the Ravenloft setting for Fifth Edition. If the target is a creature, Strahd can grapple it (escape DC 18) instead of dealing the bludgeoning damage. Diavolov, recalling his earlier speech about souls, deduces that Ireena houses Tatyana’s soul, but the party is cautious to trust the spirit in the water. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s game statistics). Components: V, S A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. A duplicate’s AC equals 10 + your Dexterity modifier. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Strahd can take 3 legendary actions, choosing from the options below. Strahd and his armies came to Barovia over 400 years ago, ousting the existing leaders and installing Strahd as de facto ruler. I do have one more question... as Strahd has captured Ireena in my game, I would like to give the party an opportunity to rescue her before she is turned. Casting Time: 1 action Lord of Barovia, unkillable(?) The iconic Count Strahd von Zarovich, a man who became a vampiric necromancer after killing his brother in hopes of earning a woman's love, will be returning as the main villain. They have really only explored the towns of Barovia, Vallaki and madam evas camp. Casting Time: 10 minutes You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. When Strahd drops to O hit points outside his coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn’t in running water or sunlight. So I gave them a fight. Casting Time: 1 action After 1 hour in his coffin with 0 hit points, he regains 1 hit point. The adventure finds the PCs trapped in the mist-shrouded valley of Barovia, which is ruled by the vampire count Strahd von Zarovich. At Higher Levels. Unarmed Strike (Vampire Form Only). I'm excited for when the party visits the castle a many sessions from now. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. For the duration, you understand the literal meaning of any spoken language that you hear. It would happen some time between lvl 5 and 7 I think... Maybe using the hags eye to learn about its location (they haven't done the bone grinder yet). An unwilling creature must make a Wisdom saving throw to avoid the effect. He is then paralyzed until he regains at least 1 hit point. Any damage that Strahd takes is transferred to the Heart of Sorrow (see chapter 4, area K20). Strahd targets one humanoid he can see within 30 feet of him. He takes 20 acid damage if he ends his turn in running water. Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. Spider Climb. Strahd gently places his wine glass on the end table beside his chair. Stake to the Heart. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. Multiattack (Vampire Form Only). If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. I, Count Strahd von Zarovich, son of King Barov von Zarovich, sentence you to death." Casting Time: 1 action When you do, the sensor appears at that location and doesn’t move. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range. 2nd-level Illusion Strahd Von Zarovich's life has been full of missed chances that were replaced with military campaigns. The spot light is on him during the entire time, everything in the Valley of Barovia is as it is due to him. After defeating the ruler of the country of Barovia, Strahd becomes the new ruler. For the duration, you can read the thoughts of certain creatures. Duration: Concentration, up to 1 hour. The two adventurers can meet characters all over the Demiplane of Dreadand recruit them into their party. "I know who he is, child," she murmured with her blurred and raspy voice. Outsiders have come and died – Tatyana has come again and died again. In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. Secondhand (you have heard of the target), Body part, lock of hair, bit of nail, or the like. Range: Self When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. This…Read More Strahd Skeleton These magically animated, undead monsters lurk in the underground. Range: 150 feet Duration: Concentration, up to 1 minute. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. Duration: Concentration, up to 1 minute. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. She treated me to a top-to-toe appraisal as she pulled her faded shawl about her shoulders. Range: Touch The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. Strahd attacks at the most advantageous moment and from the most advantageous position. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. Casting Time: 1 action When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. Duration: Concentration, up to 10 minutes. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. 1st-level Divination (ritual) Duration: Concentration, up to 1 minute. [IF AT ANY POINT STRAHD IS INTERRUPTED: Strahd laughs. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed. Either these words will be the last ones I ever say, or the last words you ever hear. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. You instantaneously light or snuff out a candle, a torch, or a small campfire. Even from a distance, one could see each emotion flashing over his face, like summer light and storm clouds on a mountain side. A frigid beam of blue-white light streaks toward a creature within range. Strahd cursed himself and the land through entering a pact with Dark Powers, and then committing an act of fratricide – he killed his brother Sergei and drank his blood, because Sergei, not he, had won the love of the beautiful Tatyana. Strahd magically calls 2d4 swarms of bats or swarms of rats, provided that the sun isn’t up. Rumbling thunder pounds the castle spires.Read More Curse of Strahd PDF Free/Paid – [Officially PDF] Duration: Concentration, up to 1 minute. As an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. Duration: Instantaneous. In short, the original Count Strahd von Zarovich was a decent man with a knack for alchemy who lived in the region that would become the Domain of Mordent. You can use your action to control the hand. Its resident Dracula is Count Strahd von Zarovich. Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Charm. Strahd can reestablish his link to the Heart of Sorrow as a bonus action on his turn, but only while in Castle Ravenloft. Once in his coffin, he reverts to his vampire form. Each time Strahd or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. While in bat or wolf form, Strahd can’t speak. His Immortality came at a price- he and his home valley of Borovia were locked away forever inside of the plane of existence known as Ravenloft, or the Demiplane of Dread, a place created by Shar[2]. Duration: 1 minute. Because the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
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