Sahuagin are creatures as old as time, existing from when the ocean was a primordial place, and proto merfolk swam among them. Death rises from the depths to claim intruders with the mournful wail of conch shell horns, shadows beneath the waves, and fins slicing through the water. The shell opened to reveal the first sahuagin, who swam around the One who had called them, singing in harmony with Sekolah's triumphant aria. It is believed she does this out of instinct rather than care. They weigh around the same as a human. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to... .. $1.99. Sahuagin are an aquatic humanoid race that live beneath the waters of the Thunder Sea. But a lot of it isn't as great. Sahuagin worship Sekolah, the lawful evil god of sharks, as their patron deity and the father of their race. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. The sahuagin are a powerful aquatic race. Yalaga Maladwyn. Sahuagins are a race of humanoid shark-like creatures, which stand between 5-6 feet tall. They are considered mature by 10 years old, and can live to be 130-140. Sahuagin Weapon Training. There was additional webbing down the back, at the elbows and, notably, also wher… After feeding, they swim out to the great expanse of the ocean in schools and hope other adult sahuagin don't eat them. Limited Amphibiousness. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Tough Supervisor Interview Questions, So far, this internal clan warfare has kept the sahuagin from unifying against the other races of Khorvaire and the rest of the surface world. -An account of the aftermath of a Sahuagin raid. About one in two hundred sahuagin has four arms. Sahuagin are usually green skinned, darker on the back and lighter on the belly. Not only this, sahuagin are quite clever, with even the basic sahuagin soldier possessing an Intelligence score of 12 (+1). Sahuagin speak an old lost dialect called Mermish, which is full of gibbering sounds like one is blowing bubbles. They can easily swarm and overwhelm the hull of a midsized ship. Sekolah's avatarwas a huge great white shark. Archaeologists. The 3.5e Sahuagin resembles the previous versions in most ways. Sahuagin spoke their own language, though some were known to also speak Common and Aquan. You can breathe air and water, but if you do not submerge yourself in water once every four hours, you suffer one level of exhaustion. Once they are lain and safe, they will be left there until they hatch only a few weeks later. You can speak, read, and write Common and Aquan, *Height = base height + height modifier The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. He would send his avatar forth to sate his own bloodlust on gargantuan creatures of the sea however. The sahuagin can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating. Their role in Eberron has me curious about building them out as a playable option, but I wanted to see if anyone had beat me to the punch first! Race/Ancestry options for Dungeons and Dragons 5e from Elemental Evil Player's Companion, Volo's Guide to Monsters, Player's Handbook, Sword Coast Adventurer's Guide, and Mordenkainen's Tome of Foes. Like fish scale colors, it is darker colored on the back and lighter on the belly. The sahuagin makes three attacks: one with his bite and two with his claws or trident. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to... .. Variants: Dragonborn (5e Race Variants/Subraces). Names: Ripfang, Skullbiter, Eyeripper, Tailgnasher, Earchomper. They have a scaly skin of green or brown, with webbed fingers and toes. The appearance of the Sahuagin has changed somewhat since its inception in 1975. Sahuagin: Player Race | The classic "sea devils" with 5 subrace mutations, including the shark-like Sekolin! The Kancirin feel disappointed in them, even though they are not kin. Both are valid ways to play D&D, and I have little patience for arguments that anyone is playing the wrong way. An adult male sahuagin stood roughly 6 feet (1.83 meters) tall and weighed about 200 pounds (91 kilograms). A couple initial thoughts on Sahuagin traits: - They have a predisposition for mutation, and so a customizable race (like warforged was back in the day) or a variety of subraces seems ideal. Skeletal Juggernaut. The sahuagin can magically command any shark within 120 feet of her, using a limited telepathy. Long fins extend from the backs of their forearms and calves, and their fingers and toes are webbed. Sahuagin reach maturity at 22 years old.Alignment. Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy. None were so vicious as the sahuagin, who were the hyenas of the deep. Once the little guppies hatch, they already have some pretty sharp teeth. Base Text. They have hundreds of rows of very sharp teeth, which grow back rapidly upon loss, and fins all over their bodies, with long tails. This PDF contains traits and lore for a new player race for Dungeons & Dragons 5e; the sharkfolk.. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. They dominated even large enemies, knowing no fear of death. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier. Your base walking speed is 30 feet. When living near sea elf communities, a lucky few (according to the sahuagin) are born a malenti. I like the Sahuagin, despite them being relatively simple rah-rah warlike race. Sahuagin, as it appears in 5e's Monster Manual. *A sahuagin has a +4 racial bonus on Handle Animal checks when working with sharks. Natural Armor. The sahuagin is … Special Traits. They do not have specific names for genders. They are most commonly Lawful Evil, though there are exceptions. Natural Armor. What few outside a dedicated group of sea elves know, is that sahuagin have an even deadlier secret. Shark Telepathy. The sahuagin have a clan-based society, with most clans warring with one another with the same zeal they show to assaulting seafaring ships and fishing villages. You can breathe air and water, but need to be submerged at least once every 8 hours to avoid dehydration, suffering one level of exhaustion.Shark Telepathy. I run a weekly game D&D 5e game in a seafaring setting called Vodari.For this week’s Nautical Nonsense column I wanted to gather up all the aquatic monster races and hero races in one handy list that I draw on for my campaign. Alghollthus and krakens are both hated and respected, being the greatest threats to the sahuagin themselves. It is rare for this race to ever cohabit, even as mates. The sahuagin is a 6th-level spellcaster. They weigh around the same as a human. The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy. Compendium Content Only. Hit: 9 (2d4 + 4) piercing damage. They also have webbing where ears would be on most humanoids as well as down their spine. What few outside a dedicated group of sea elves know, is that sahuagin have an even deadlier secret. Ability Score Increase. Sauriv. As the sea elves came about fairly quickly as a race; the Sahuagin and Sea Elves physiology are quite different. When wielding these weapons, you can use the versatile damage even if it's only in one hand. The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy. They have hundreds of rows of very sharp teeth, which grow back rapidly upon loss, and fins all over their bodies, with long tails. After one particularly successful hunt, the god sang a song of victory, a haunting melody that echoed in the deep oceanic trench. Sahuagins are a race of humanoid shark-like creatures, which stand between 5-6 feet tall. The sahuagin is a 6th-level spellcaster. $1.99. May 2020. They're neat. The cruel and ravenous sahuagin—also known as sea devils—thrive where other aquatic races founder. Sahuagin names are very simple, trying to sound menacing or fierce, to strike fear into the hearts of their enemies. Merfolk are an amphibious race, born and at home in the water but comfortable on dry land. Sahuagins are around humans in their build, being between 5-6 feet tall, and weighing around 100 lbs. Jul 24, 2019 - A subreddit for D&D 5e homebrew. Intrigued, Sekolah continued his song, and slowly a great shell rose from the darkness. Shark Telepathy. They also perceive him as the ultimate adjudicator and incarnation of punishment, officiating over an endless struggle between mythic figures. Races Classes All Classes Artificer Barbarian Bard Cleric ... Sahuagin Wave Shaper. Humanoid in form, they have skin of ivory, silver, russet, blue, or deep purple. Sahuagin procreate like humans and do it like animals. Sahuagin were highly fish-like, with webbed feet and hands, gills, and a finned tail. 1 Selachian 1.1 Physical Description 1.2 History 1.3 Society 1.4 Relationships 1.5 Selachian Names 1.6 Selachian Traits "I never thought we would let one on the boat. None could withstand their attacks in numbers, as they were like piranhas. When the female is impregnated, she will surface in an underwater cavern with sufficient space to deter males from possibly eating her eggs, as sahuagin can be cannibals. Multiattack. See more ideas about Fantasy creatures, Fantasy monster, Creatures. Thousand Teeth. Bite. Duels, used to settle disputes and determine social rank, are always fought without weapons, using only teeth and claw. Spellcasting. Your piranha-like mouth is a natural weapon, which you can use to make unarmed strikes. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. They are larger than most humanoids, ranging from 6 to 7 feet tall, and they are very muscular, weighing around 300-400 pounds. They have very good relations with hippocampi, sea lions, and giant sea horses. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves- or whether it preceded or even began the conflict- none can say. -Jarod Kentworth, Second Mate of Serena Selachians are large, brutish humanoids, with the upper body of a shark, with arms and legs. Selachians are large, brutish humanoids, with the upper body of a shark, with arms and legs. Sahuagin have an only slightly less vehement hatred for tritons. Sahuagin appear as some sort of cross between humanoids and fish, while their frame has much in common with humans—they are larger with most sahuagin being at least seven foot tall—having two arms and two legs they also boast a tail that ends in a fish-like fin to help propel them through the water. He rarely sent his avatar forth to assist his followers unless victory over their enemies seemed inevitable. The sahuagin put the malenti to good use as spies and assassins in aquatic elf cities and the societies of other creatures that pose a threat to sahuagin. Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. While not actually given stats in 5E, the Sahuagin entry describes the Malenti, a Sahuagin that is born with the appearance of an aquatic elf, and ends up often used as spies and assassins thanks to their elvish features. Sahuagin are as focused, tenacious, and predatorial as the sharks they ally with. Raiders of the ocean, Sahuagin make excellent warriors, paladins, and barbarians. You are aware of creatures within 20 feet that have hit points below their maximum, and can bleed. Shark Telepathy. Skeletal Alchemist. I run a weekly game D&D 5e game in a seafaring setting called Vodari.For this week’s Nautical Nonsense column I wanted to gather up all the aquatic monster races and hero races in one handy list that I draw on for my campaign. Sahuagin speak their native tongue ("Sahuagin"). Sahuagin were usually green skinned; darker on the back and lighter on the belly. Combined, these two traits give you full permission to play sahuagin in the same regimented and tactical manner that you would a hobgoblin. Each sahuagin acts on their own self-interest. Bite. These temporary hit points disappear when you finish a long rest.Languages. Your specialized sense of smell can detect blood. Shark Telepathy. However, Orcs respect their violent ways, and the two groups of them can be seen on friendly terms often, trading and being mercenaries for one another. Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. So far, this … Sahuagin worship the shark god Sekolah. They can have grey, navy blue, green, or tan scales, and they have large black eyes. Darkvision. ... Homebrew has extended the longevity of 5e for many of my players. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. This is, however, a foil for their inherent selfishness. D&D Race Options January 14, 2018. Malenti (or tu'sarlos in the language of the shalarin2) were mutated children of sahuagin that looked like sea elves. Limited Amphibiousness: Usually, this sahuagin dnd 5e monster able to breath air and also the water, but of course it always need to be submerged at least once every 4 hours for avoiding a Suffocating situation.. Shark Telepathy: The sahuagin monster dnd 5e able to magically command any of the shark within 120 ft of it, by simply using a using a limited Telepathy. Bite. Their eyes are said to glow in the murk of the deep where they lurk ad hunt. They know no honor, and so swarm any enemy as one. Sahuagin are also among the many races found in Turucambi in the Oljatt Sea and, during the period of warm currents, they inhabit the Sinking Isle. Skum. Malenti hold sahuagin thoughts and ideals in the physiology of (what appears to be) an ordinary sea elf. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties. The adult age and lifespan of Sahuagin is not widely known, but many speculate that they live to be slightly older than humans, about 100-120 years at most. $1.99. Importance of Triton 5E (Fifth Edition): Triton 5e is an outsider race hailed from Water’s Elemental Plane and they are the native race to the seas as well. Sahuagin are cruel and malicious, and time spent among surface races makes half-sahuagin very aware that cruelty is not the only method of showing strength. Your base walking speed is 20 feet, and you have a swimming speed of 40 feet. There are a couple of minor changes however, and that’s what we can look at. Many had dark stripes, bands, or spots, but these tended to fade with age. Malenti hold sahuagin thoughts and ideals in the physiology of (what appears to be) an ordinary sea elf. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Traits Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. Actions. The sahuagin can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating. Sahuagin worship Sekolah, the lawful evil god of sharks, as their patron deity and the father of their race. Many have dark stripes, bands, or spots, but these tend to fade with age. Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Languages. Age. An adult male Sahuagin stands roughly 6 feet (1.83 m) tall and weighs about 200 pounds (91 kg). Bite. The sahuagin makes three attacks: one with his bite and two with his claws or trident. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. Looking for suggestions for statting up Sahuagin as a PC race in 5e, since I haven't found any implementations that caught my fancy floating around the internet already. They may understand you, but you have no way of understanding them.Blood in the Water. Sahuagin are lawful evil creatures, just like hobgoblins or devils. Your size is Medium. ; Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. The sahuagin is a 6th-level spellcaster. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest. Darkvision. $1.99. Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points. Their size is certainly bigger than a kobold, making them more deadly. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Syrik: 5e. The sahuagin, a wicked being with the the build of a human and the features and the savagery of a shark, live beneath the waves and defend their territory against anything that would get in their way. The merfolk race is divided into three creeds, founded on the principles of Emeria (wind), Ula (water), and Cosi (the trickster). Dec 29, 2018 - Explore Nisk Computermans's board "Sahuagin" on Pinterest. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Their mouths are filled with fangs and breathe through the use of gills. Traditionally, they are much stronger, faster, and smarter than humans. The female usually only returns once to leave a corpse or something for the newborns to nibble on once born. $1.99. Shell Shark. "The village was empty, the seagulls were strangely quiet, and all we could hear was the surge of the sea.". Skills Perception +5 Senses darkvision 120 ft., passive Perception 15 Languages Sahuagin Challenge 1/2 (100 XP). The sahuagin makes two melee attacks: one with its bite and one with its claws or spear. If no food was left, they mindlessly eat each other. Fins jut out from a sahuagin's head, back, and arms, and a sahuagin has a finned tail. Saved from reddit.com. Take your favorite fandoms with you and never miss a beat. This is often mixed with Aquan to make nonsensical names, as they do not care for this. 142k. *Underwater, a sahuagin has a +4 racial bonus on Hide, Listen, and Spot checks. Krakens and sahuagin both dwell in and around the Sinking Isle, but not at the same time. Many have dark stripes, bands, or spots, but these tend to fade with age. Claws. They occasionally infiltrated sea elf societies, usually for nefarious purposes.3 The word "malenti" meant "changeling" in the elvish dialect. When in water, this range extends to 60 feet.Sharks Frenzy. Actions. The sahuagin can magically command any shark within 120 feet of her, using a limited telepathy. The unpredictability and viciousness of the sahuagin race isn’t just an aspect of their sharklike temperament—it seems to be inherent in their very beings. Vampiric Jade Statue. You have 60 ft. of Darkvision. Fins jut out from a sahuagin's head, back, and arms, and a sahuagin has a finned tail. The sahuagin race's goal is nothing less than to dominate the seas, and they view other races, especially aquatic elves, locathahs, merfolk, and tritons, as nothing more than food, game, or slaves. $1.99. Spellcasting. Sahuagins live in the deepest depths of the ocean, however they claim that all of it is their territory, their kingdom. While not actually given stats in 5E, the Sahuagin entry describes the Malenti, a Sahuagin that is born with the appearance of an aquatic elf, and ends up often used as spies and assassins thanks to their elvish features. Sahuagin are … The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. The leaders of the Sahuagin change depending on their gender, with the males undergoing terrifying transformations into four-armed Barons, and the females changing into spellcasting Priestesses, worshipping Sekolah. **Weight = base weight + (height modifier × weight modifier), https://www.dandwiki.com/w/index.php?title=Sahuagin_(5e_Race)&oldid=1293561. Sahuagin are usually green-skinned, with scales like that of a fish covering their body. A subreddit for D&D 5e homebrew. 5e SRD; SRD System (WotC) SRD FAQ (WotC) d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; BoLS; BoLS Facebook; Lexicanum; Lexicanum Facebook; D&D - RPG News; Sahuagin . Sahuagin. Sahuagin are highly piscine humanoids, with webbed feet and hands, gills, and a finned tail. Some players have been playing a Fighter since the 5e playtest and are still happy playing a Fighter. Blackbando's Homebrew Wiki is a FANDOM Games Community. The malenti were created by an ancient cabal of surface-dwelling wizards and priests, probably elven, who tried to create a hybrid of sea elves and sahuagin. Jul 24, 2019 - A subreddit for D&D 5e homebrew. If you hit with it, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Limited Ambitiousness. Multiattack. Sanbalet. Sahuagins live long, and mature fast. Player character race "often stereotyped as buffoons, illusionists, mad inventors, ... Sahuagin: 306-307 Satyr: 308 Satyr and Korred: Based on the satyr from classical and the korred from Breton mythology. Your Strength score increases by 2 and Wisdom score each increases by 1.Age. Actions. Thus, the seafloor near their dens are always barren of life. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to... Jul 24, 2019 - A subreddit for D&D 5e homebrew. Sahuagin hunts are often so savage that they can leave an entire ecosystem ravaged in the process. Obviously it's very dependent on how much water there is in the campaign and a Sahuagin race is always going to have some of that, but it seems like the ASI, ... A subreddit for D&D 5e homebrew. For the first time, voices answered him, sounding out from the void of the watery abyss. As a bonus action, you can make a special attack with your Bite. Sahuagin worship the shark god Sekolah. Sahuagin Mutants. https://blackbandos-homebrew.fandom.com/wiki/Sahuagin_(5e_Race)?oldid=3222. Shark Telepathy. One of the less interesting races in Dungeons & Dragons, Locathahs are yet another species of humanoid-bodied fish people, ala the sahuagin and kuo-toa.Unlike those monsters, however, locathahs are a peaceful and friendly race who have no inherent quarrel with anybody who isn't trying to kill them first. Traits Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
2020 sahuagin race 5e